To take someone hypergridding for the first time doesn't sound like much of a big deal, especially these days. Yet, once you've volunteered to accompany a group, suddenly the enormity of the situation dawns. Urk!
The IMAB group, who are currently working on a new multi-grid art festival, wanted some pointers on how to jump. Did you click on the link, and find, by way of an introduction to the project, a paragraph that is Byzantine at best, and probably copy/pasted from elsewhere, possibly from a notecard of some sort? Yeah, so did I.
It's never easy to establish a good time for teaching events, when you have people from all over the US and Europe who supposedly want to take part. I was secretly kind of glad when in fact only Alizarin Goldflake and Medora Chevalier showed up for our mini lesson.
The problem with hypergridding with newbies is that jumping is rarely instantaneous. Lag, or hesitation happens, and you spend a lot of time wondering if they are lost, or crashed, or slow, or what. Should you go back to look for them, or will that just make it worse? Are they not answering in IM because they are too far away? Should you mention the fact that they are now wearing only lingerie, or have no hair, or (blushes) boobage showing? I don't know how Path does it!
On this trip, I was a cloud for a long time, but the reason was obvious. My shoes. It was either the Invisiprims, or the fact that I had been editing linked parts while they were attached to me. Either way, simple solution - go barefoot.
There is no shortage of destinations. Maria Korolov's website Hyperica.com showcases both classic destinations, and newer ones, and Pathfinder's excellent blog hooks you up with new, or newly emerging places of interest, and lots of other people are blogging about their adventures too. Having missed out on going on HGAC trips in recent weeks, this trip with Medora and Alizarin re-kindled the desire to get back into the routine. Pathfinder helpfully sends out emails regarding upcoming trips, and often chronicles the event afterwards - it's all on his blog.
|Void Pipe's Hypergates, Alba, Osgrid|
At this point, you want a nice, up-to-the minute 2D map of where all the grids are, to get it clear in your mind, don't ? Yeah.
I don't have one.
|Biozone by Graham Mills|
If you've already got half an idea where you want to go, say from this page of Landmarks, you can just jump by using your Map. Here are the steps.
1. Open the Map, put the hypergrid address (it's going to have a number in it, like 8000 or 9000)
2. Hit Search, wait and see if the map can find it. If the destination is too far away, you'll need to find a stopover grid, somewhere in the middle.
3. Hit Teleport.
I've found that the Map will sometimes throw a wobbly, denying the existence of a specific sim or even a whole grid with the annoying message 'Invalid location'. But if it can't find the precise address, it will often find the grid's Main or Welcome sim, simply remove the name of the Landing area from the end of the address. Then you can refine your search once you arrive.
|NIFLAR Asterix village, VirtYou|